WebGURPS Fallout would be a blast. GURPS High-Tech also has about 10 “Dirty Tech” boxes, for how a MacGyver-/Robinsonade-type character can reproduce various modern technologies. Those will be highly useful in most well-GM’ed post-apocalyptic campaigns. Personally, I'd stick with Basic, After The End 1 & 2 and High Tech. http://www.sjgames.com/gurps/books/blueplanet/
GURPS – the Generic Universal Roleplaying System – Details
WebThe Basics. GURPS is the "Generic Universal RolePlaying System." It starts with simple rules and builds up to as much optional detail as you like. It's designed to accommodate any background: realistic or larger-than-life; past, present, or future. The possibilities are endless! The GURPS Basic Set contains the complete core rules for character creation … WebJan 20, 2016 · Technical Levels 2009. 9. 13.آ GURPS Metric These are some modifications to the rules found in GURPS. Gurps - Mars. GURPS IOU.pdf. GURPS Ice Age.pdf. Flight 2012-13. GURPS 2300 AD - - GURPS Traveller/Traveller... 2 GURPS 2300 AD By Matthew Pook and S¸ren Petersen. GURPS - The Hounds. grey ceiling fan with remote
Downloads – Game Geekery
WebPlot summary. Flight 13 has a Fifties-style B movie setting where alien mad scientists kidnap a group of humans and subject them to a series of scientific tests in an … WebChapter two is majorly changed from GURPS 3rd, with the addition of "powers" type advantages, such as flight, teleportation, telekinesis, invisibility, insubstantial, etc. along side your old stalwarts of ambidextrous and absolute direction. The powers presented are pretty comprehensive, made more so by the inclusion of enhancements and ... WebFeb 24, 2014 · The GURPS Inception. In 1986, Steve Jackson Games released a role-playing game that was different from anything that had been released prior. GURPS was designed to be a game system that … grey ceiling light shade