Drawnumberofquads
Webvoid TextureAtlas::drawNumberOfQuads(ssize_t numberOfQuads) { CCASSERT(numberOfQuads>=0, "numberOfQuads must be >= 0"); this->drawNumberOfQuads(numberOfQuads, 0); } WebJan 31, 2015 · Teams. Q&A for work. Connect and share knowledge within a single location that is structured and easy to search. Learn more about Teams
Drawnumberofquads
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WebSlots don't have a size or position. You can get the world position, rotation, scale of a bone or the size and position of a region attachment in a slot. WebJun 12, 2024 · on android, sometimes will cause these error, the crash stack is reported by bugly. i dont't know how to reproduce it. GLThread 1985(1985) …
WebJul 7, 2024 · How do you play pick 10? Choose ten numbers from 1 to 80. To win the Pick 10 jackpot, match the ten numbers on your ticket to ten of the winning twenty numbers … WebOverview. A class that implements a Texture Atlas. Supported features: * The atlas file can be a PVRTC, PNG or any other format supported by Texture2D * Quads can be updated in runtime * Quads can be added in runtime * Quads can be removed in runtime * Quads can be re-ordered in runtime * The TextureAtlas capacity can be increased or decreased in …
WebThe optimization introduces a bug where the priority and Touch Mode will not get changed if the list is locked. The most straight forward fix is to merge the pHandlersToAdd and pHandlersToRemove into a queue and process through all … WebAug 16, 2012 · I strongly suspect this exception gets raised when you forget to disable vertex attributes that are not part of the current shader.. Try running this function: // debug static void PrintAllActiveAttributes() { int maxAttribs ; glGetIntegerv( GL_MAX_VERTEX_ATTRIBS, &maxAttribs ) ; for( int i = 0 ; i < maxAttribs ; i++ ) { int …
http://docs.go-mono.com/monodoc.ashx?link=T%3ACocosSharp.CCTextureAtlas%2F*
WebdrawNumberOfQuads cc.TiledLayer. node uuid _enabled enabled enabledInHierarchy _isOnLoadCalled __eventTargets _name _objFlags name isValid getLayerName SetLayerName getProperty ... oristo horyzontWebMar 17, 2013 · 我GOOGLE了这个错误,但找不到任何相关的信息。有些人在谈论着色器文件,但我不知道那是什么。有些人说不使用多个GLVIEW,但我没有看到我这样做。以下是实施文件的完整代码。 ERROR MSG:在 OpenGL的误差在0x0500 - [CCTextureAtlas drawNumberOfQuads:的f how to write recursion in javaWebMar 21, 2024 · I'm using cocos creator 1.8.2, and this TextureAtlas::drawNumberOfQuads() issue is causing thousands of crashes (top 1 in the android vitals report on google … ori stocktwitsWebJan 14, 2024 · 1. Begin by drawing the head of the first squad member. Draw a partial circle, open at the bottom. draw two short lines down from the opening. This forms the … oristo blatyWebcocos源码分析--SpriteBatchNode绘图原理. SpriteBatchNode继承Node,并实现了TextureProtocol接口,重写了Node的addChild ()方法,visit ()方法以及draw ()方法。. 并且子元素与SpriteBatchNode必须使用同一个Texture2D对象。. visit ()用于阻止元素向下遍历,将所有子元素的绘制工作交给自己 ... oristo berylhttp://docs.go-mono.com/monodoc.ashx?link=M%3ACocosSharp.CCTextureAtlas.DrawNumberOfQuads(System.Int32) how to write recursive formulaWebJul 25, 2024 · android-ndk-r16 android studio3.2 编译,开了 jit 优化是必定会随机崩溃,关闭 jit 优化后在谷歌后台也收到了很多的崩溃日志 ***** Crash dump: ***** pi… how to write recurring decimals on keyboard